

#FACTORIO UPDATE PATCH#
If you’d like to read more game updates and news, check out our Patch Notes section.Factorio is a base-building game where you land on an alien planet, harvest its resources, and build your infrastructure. Added LuaEntity::neighbours read for cliffs.Added LuaEntityPrototype::is_entity_with_owner, is_military_target and allow_run_time_change_of_is_military_target read.

This deprecates LuaEntity::is_entity_with_force. Added LuaEntity::is_military_target read.Added LuaEntityPrototype::trigger_collision_mask read.If anything is provided it will make related SpiderVehiclePrototype to become a military target instead. SpiderEnginePrototype::military_target is no longer used.SimpleEntityWithForce now inherits from SimpleEntityWithOwner.Added EntityWithOwnerPrototype::is_military_target and allow_run_time_change_of_is_military_target.Added LandMinePrototype::trigger_collision_mask.If set to false – entity won’t block tile mining/building (with `TilePrototype::check_collision_with_entities` enabled). Added EntityPrototype::protected_from_tile_building, true by default.Fixed a crash caused by undoing an entity deconstruction which another player already cancelled.Fixed LuaBurner::inventory did not work correctly for some burner-energy-source entities.Fixed changing station name with rich text tags could crash when moving cursor by words.Fixed a crash when defining too many icon variations.Fixed an icon of recipe notification on item group would show even if there are no recipes visible in a given context.Fixed multi-level technologies showing the same saved progress in technology GUI.Fixed trains pathfinder would crash when a train is in a loop next to segment end and was requested to go to rail target in the middle of a loop.Fixed that biters would sometimes prefer running away over choosing another target.Neutral force is exempt from this change. Fixed ghost electric poles connecting to ghost electric poles of other forces.
#FACTORIO UPDATE GENERATOR#

Fixed that trains would not account for the train stop snap distance when already at the train stop with the back of a train.Fixed fish preventing tiles building with check_collision_with_entities enabled.Fixed that LuaEntity::belt_neighbours would return LuaEntity based on EntityGhost’s inner entity, not the EntityGhost itself.Fixed script rendered arcs could be considered invisible when they were visible.Fixed that trying to manually mine a resource that needs a mining fluid would sometimes produce sound of mining.Fixed a crash when using –map-settings while loading a multiplayer map.Fixed a scenario could be created with temporary-state trains which were not properly deleted.Fixed that the saving progress bar and other popups were placed behind the transparent pause overlay.Fixed that LuaGameScript::ban_player would incorrectly use reason as a player name when given player was never in game.Fixed that replacing a tile between a colliding hidden tile (with check_collision_with_entities set to true) and an entity would not yield an item.Fixed that if biters took damage from a forest fire, they would path toward the player who started it, no matter the distance.Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1).When using /swap-players undo queues are now also swapped.Apex Legends Mobile Characters Tier List.What Happens if You Kill The Tutorial Boss?.What Happens if You Save Ranni the Witch?.What Happens if You Kill White Faced Varre?.Where to go After Beating the Fire Giant?.What Happens if You Kill Merchant Kale?.What Happens if You Defeat Starscourge Radahn?.Is Sword of Night and Flame Still Worth It?.Prisoner Class Warrior Magus (Advanced Build).Enchanted Knight Build (Intelligence Melee).Astrologer Class Sorcerer Supreme Build.
